Chapter 1: The Syntax Swamp

You awaken face-down in glitchmuck — knee-deep in corrupted data marshes.

Strange, tangled symbols drift past your face. A broken assignment statement slithers by like a code eel.

Three glowing scrolls hover. From the mist, a low growl rumbles. The Syntax Demon stirs.

Syntax Swamp Illustration

🧩 Scroll of Quotes

The scroll flickers — a quote is missing. Patch the break before it's too late.

message = "The Code is Calling

Output:


  
    
    

Hint: Close your string with a quote like "The Code is Calling".

📜 Scroll of Variables

Undefined values swirl in chaos. Restore the variables to truth.

hero = 
level = "two"
health = one_hundred

Output:


      
      
      

Hint: Assign values like hero = "Ada" and use numbers like health = 100.

💬 Scroll of Greetings

Greet the Codeverse using your hero's name.

# Output should be:
Welcome, Ada the Brave!

Output:


     
      
      

Hint: Try something like print("Welcome, " + hero)

🎖️ You Found: The Key of Clarity

A glowing sigil rises. You’ve completed the Swamp's trial.

for truth in logic: open(path)